Archive for October, 2010

distance measurement [3DS Max Script]

distanceFromCamer
This is a simple script for 3DS Max that measure distance between camera and selected object.
It came really hand when You work with the, for example, DOF or some XSI ink shader that uses distance values to perform some actions. Normally taper is used for this task but it’s an hassle to set it up. I wanted something really fast.
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